"Technology does get out of date pretty quickly, so as long as it's functional that's all that I care about. In relation to the comments of the engine not being up to date with current technology, Avellone explains where his priorities lie when it comes to his goals in the development and final product. "One thing I like about GECK is that when it comes to creating an open-world environment, like we've done for New Vegas, it's pretty impressive and took care of a lot of what we needed - and we have experience with working with an open-world engine before.īeing able to see that technology and see how structured all of the data was really important for us as a studio and we thought the GECK was pretty solid, even though it's been through a couple of iterations and is a long standing piece of technology." Although the engine may appear to need work, Chris Avellone, senior designer of Fallout: New Vegas, insists that the engine still holds great potential. The game is built on the GECK engine, which is under fire for being outdated and the reason for New Vegas' rough launch on all platforms. Amidst the pressure of the heavy criticism surrounding the buggy release of Fallout: New Vegas, Obsidian defends the engine that runs the third instance of the IP.
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